Sol does an uppercut followed by a fiery straight punch. Builds 1000 Tension once all damage is dealt. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. - Difference between the tier scores from today and . This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Vote for tiers. Slow but high reward anti-air that mainly sees use as combo filler. Popularity. Second hit can Clean Hit at close range. Be ready to fuzzy a lot when she's on you. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Furthermore, 6P special cancels on block which will let you start running your pressure. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. This is a very small sample size, so should be taken with a big spoon of salt. The lower the tier, the weaker the character. Level which makes it useful to use after a 2D knockdown. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. He's too fast, period. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. GIJ&IK - Desktop. Standard Ramlethal offense works fine here. Ramlethal's Guilty Gear Strive tier match ups. Matchups | RATING UPDATE Legend. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Overall much harder than your usual Ram matchup, but not unwinnable by any means. This can be caused by crouching, certain moves, and being short. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Best Video Games of All Time - Page 70 - Metacritic Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. For example, although May has the highest average win chance, she isn't number one in this chart. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Credit: Arc System Works. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Either way, the opponent will be pushed away. Sol Badguy; People just love playing as Sol. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Its start-up and travel distance increases the longer S is held. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. If he values his life at least. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. They have a ton of po. Key tool in frame traps, leading to some of Sol's highest damage. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. GGST - Sol Badguy Overview - Dustloop Wiki You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Score - Sum of match-up values for this character. Bridget. Worst Match. Be ready to jump! Thus, it can be used both as a launcher and a grounded combo part depending on input timing. In general, use low-commit moves like your K and P buttons. An input method to perform a special move in the air as fast as possible after you leave the ground. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Will force a Wall Break if the opponent touches the corner. Sol releases a pillar of flame that slowly crawls along the ground. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Vote for tiers. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Nago starts to out range even your normals once he starts getting into higher blood levels. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Overview | Frame data | Matchups | Strategy Return to Top. Hes the best overall balanced character in this game vs the rest of the cast. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Test 6P is juiced so if Ram gets 6P happy just slap them. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Damage changes with each set of 8 active frames. May's Guilty Gear Strive tier match ups. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Sol Badguy - 4.8. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. No reliable utility as an anti-air due to its incredibly slow start-up. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Weird that I'd have them exactly reversed. They have some good and bad matchups, but can be very effective in the right hands. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. : 14 different dream interpretations related to the / and /bet you see in your dream. Only 100 matches per match-up. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Potemkin - 5.8. Sol floats through the air before doing a diving punch. 6S can be kara canceled into any special move. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. That being said, f.S's pushback means that there are ranges where 5H will whiff. Sol: Guilty Gear -Strive- | DashFight If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. . On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. All it takes is one bad neutral exchange and that can decide the entire match. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked by 25% before applying R.I.S.C. This page was last edited on 28 January 2023, at 04:05. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack.
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