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/ Defines who produced the equipment. HOI 4 Console Commands - The Best Hearts of Iron 4 Cheats Sets the strength of the garrison in the specified state. Hearts of Iron 4 Console Commands List - TheGameDial Start game, load savegame and save as new file, exit game. FROM is the country that recruited the character. Adds the specified trait to the current country's country leader. Country leaders are defined with the country_leader = { } block. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. Recalls volunteers sent to the specified country back to the current country. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Adds a country flag to currently played nation. tag = / The scope to white peace. Necessary for a balance of power to appear. Optional. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Makes the current operative be captured by a specific country. Changes the appearance of one of the sides within the balance of power. election_frequency = How often in months an election occurs. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). Creates and adds the specified division template to the current scope. Changes the specified portraits of a character. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. Hearts of Iron IV Cheats and Console Command List Makes everything regarding agencies instant. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. Necessary for country leaders. Used to define a diplomatic relation between the current scope and target scope country. Adds a dynamic modifier to the specified scope (the default scope is ROOT). type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. target_state = If using start state/target state, the game will pick the provinces with the best supply available. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. IV'. It is recommended that you use the workflow available through the MLEADER command to create leader objects. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Optional, defaults to false. hsv: The command converts HSV to RGB. OR: value = The weighting added by the strategy. Allow Traits. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. For example: The country defined by the tag or tag alias. If not set, it will be the scoped country. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. uses = How many times the bonus can be used. Similar to swap_ideas. Sets the current stability value for the current scope. all = Whether to free all operatives or not (Defaults to no). instant = Whether to instantly give a tech instead of a bonus or not. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Information, Frequently Asked Creates a naval leader for the current scope with the specified attributes. This item will only be visible to you, admins, and anyone marked as a creator. Kills the country leader for the current scope. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. ratio = Distance between starting position and target position where the entity is to be placed. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play Optional, only has an effect in locked templates. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. capital = The capital state of the breakaway country. Adds a claim for the current scope on the specified state. Loads the specified order of battle for the current scope, applying the effects within. Targets the scope that the current scope is contained in. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. Modifies the amount of experience gained towards other traits if the unit leader has this trait. Adds a random valid unit trait to a unit leader. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. amount = / The amount to add. Tag aliases are defined in. Makes the current scope the controller of the specified state. debug = yes can be added to meta effects. Optional, no by default. The state where the capital of the current country is located in. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. template_counter = The icon used by the division as an integer. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. Sets the specified character to also act as a corps commander. OR Sets the popularity for the specified political party in the current scope. Module scope = The modules configuration for the variant. Optional. Transfers the current scope navy to the specified country. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. To add modified equipment, you have to address it by given name. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). autonomy_state = The type of autonomy state to set. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Switches two ideas with a tooltip displaying any modifier differences between them. Optional, assigns one automatically if omitted. province = The province the middle of which to use as the entity's position. Defaults to 10 million if the number isn't specified. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 start_state = If the current country has a core on a state transferred to the released country, the core will be lost. To create a custom console command, the scripted effect's name should begin with d_. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. division_names_group = This thread is archived. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. Changes the current state's name to the specified name. UPDATE: Cheat does not work with the >1.10 version of the game. Use set_character_flag instead. female = The gender of the leader. The autonomy_free state will free the subject. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Attacker or Defender scope Adds the specified amount of intel towards the specified country. Do code about civil war make a new country. Sets the specified character to also act as an admiral. Defaults to 1. Reddit and its partners use cookies and similar technologies to provide you with a better experience. can_be_fired = no assigns the advisor as impossible to fire manually. Hires an advisor, placing them into their respective slot. Checks if a scripted trigger is true or not. You can limit the construction to victory points using: Damages the specified building in the current state. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Resign Command Help & Examples | HOI4 Cheats All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. ruling_party = The ruling party of the original, player-led country. Equipment scopetype = The equipment the country is licensed to produce. modifier = The opinion modifier to remove. Makes the current scope start a peace conference with the specified scope on the other side. Executes contained effects on every country that meets the limit and has the specified original tag. The current scope grants military access to the target country. The effects here must be used within a country scope. new_prioritised = Whether new equipment is prioritised or not. Changes the currently playing soundtrack. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. Removes a set resistance target increase in the specified state. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. modifier = The relation modifier to add. If that is impossible, using localisation is an alternative. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Leaving it out completely or setting to -1 will make the character not have one. The default is 0, meaning the base variant. days = Sets the flag to last for the specified amount of days. mapmode = The ID of the custom map mode. Toggles the special game rules for the current scope's political party. Removes the current scope from the faction they are part of. If the trait is manually assigned only, these can be omitted. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. Optional, 0 by default. Now use 'add_latest_equipment 1000 Matilda LP Mk. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. EU4 Remove_trait Command General Information This command removes the specified trait from the ruler of the country you are currently playing as. Makes a country a government in exile in a set country, with a set starting legitimacy. For shared buildings level determines the amount, whereas for the others it is the actual level. Also of note, commands may not work in ironman games by design. If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. Turns off fog of war, only within a province if specified. No tooltip is shown. Adds the specified amount of assignable trait slots to the current unit leader. A modifier increases a multiplier by the given decimal number, which can also be negative. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. A value of 1 sets the technology. Saves the current scope as a key. The amount of experience gained when the admiral spots an enemy fleet. days = / Fires the event in the specified number of days. If none is specified, it defaults to the capital. r/hoi4 on Reddit: Is there any way for me to change the leader of one Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. relation = The relation to change.active = Whether the relation is started or broken. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. The sound effect must be properly defined in. Using name is recommended because 1.11 made id obsolete. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play Generic in the sense that the description is changed to not reference Germany. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. This part is about the new . Several other commands previously mentioned, such as event, are useful in modding too. Questions, Paradox end_wars = Will end any wars the subject is involved in. Creates a field marshal for the current scope with the specified attributes. The autonomy states are found in. Originally posted by : what would be the full command to make USA fascist. }. Adds the specified trait to the current character. owner = The owner of the division. planning_skill = The planning skill of the leader. Adds the number of days to a decision's days_remove. Starts a production line for the specified equipment for the current scope. Defaults to false. Makes the current scope the owner of the specified state. Set country's current fuel ratio relative to its capacity. id = intA number ID which can be referred to by other effects. To add only a specific type of your latest equipment, you have to address it's given name. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. trait = The trait to add. use_nuke = Whether a nuke should be deducted from the country's stockpile. Useful if a trigger within has no tooltip. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. country_leader = { }Country leader role definition location = Location where the railway gun is created. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. right_side = The right side of the BoP. Optional, defaults to owner of operative.recipient = The recipient of the event. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Changes the country leader's government type for the current scope. Executes contained effects on a random division that meets the limit and is owned by the current country. Adds logistics skill to the current unit leader. If the name or the portrait are not defined, this also decides how exactly it will be generated. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Is there any way for me to change the leader of one of my puppets with a console command? Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. Please note that many of these commands come in and out with each DLC making some of them not work. If they reject the demand, we gain a wargoal against them. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. Defines the effects that would be executed on the unit leader when the trait is added. Optional, defaults to 0.5. id = The id given to the unit if created via the create_unit effect. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. Adds the specified brigades to first available slots of specified columns to the template (if possible). character = The character to transfer. Privacy Policy. Sets the current country as the faction spymaster. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. skill = The skill of the leader. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. But the DLC/patch will add that option. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. ahead_reduction = The reduction to the ahead of time penalty. If you spot a mistake then you are welcome to fix it. The country the player becomes needs to be the scope in which the command is used. Displays a list of every character meeting the specified limitation and recruited by the current country. The effect does nothing if the country exists. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. state = / The state the side is fighting on. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Optional, can only be defined for ships. Switches the player to the current scope from the target scope. ignore_death_chance = Whether to ignore the death chance on capture (no by default). Used after. name = The name of the file used for the order of battle without the .txt extension. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. Executes contained effects on every country that meets the limit. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers.