This is doubled if a 2-Handed Weapon is currently equipped, +4% Damage Reduction when fighting a Ranged Enemy, +1 Flat Ranged Strength Bonus per 0.1s Attack Interval. The chance to preserve runes is capped at 80%. The slight loss of strength bonus with sword vs scimitar is worth the accuracy bonus most of the time. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. Melvor Idle Full Guide for Adventure Mode: How to idle dungeons They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. Equipment can be added from the bank screen. Passive: +10% chance to ignore Stuns and Freezes. +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon. Best weapon for Att/Str/Def training? :: Melvor Idle ltalnos tmk A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20. If your Accuracy Rating is higher than 20k then this attack can't miss. Yellow Party Hat: 1 1 1 1 1 1 1 1% 1 1 1 1% +1 Bragging Rights . Increasing the minimum hit is possible with buffs such as: Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. For bolts, anything worse than Emerald Bolts is sellable. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Tier 4 Auroras may only be cast while the Book of the Ancients is equipped. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction. 5% * 300 = +15% Lifesteal), +5% Magic Max Hit. Combat Guide - Melvor Idle Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. Elite and Master difficulty Tasks can be quite difficult, especially if using Auto Slayer, it may be more efficient to only do tasks when possible, and fight each enemy normally when the player can't be around. Melvor Idle: Guide for beginners | RusgameAH Which weapon is best for defence training? : r/MelvorIdle - reddit For training the skill, see, +10% Chance to Preserve Resources in Skills, +8 Additional Runes of the same type in Runecrafting, +2 to base drop quantity of Stardust and Golden Stardust from Astrology, +1 Bolts produced per action in Fletching, +2 Coal Ore per Ore Mined. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. +10% Rune Preservation. Best weapon for Att/Str/Def training? :: Melvor Idle Allmnna diskussioner Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. Ancient Wizard Robes come from the Hall of Wizards. Due to the difficulty of enemies in Dark Waters, using Auto Slayer to complete Master tasks is no longer feasible following the completion of Into the Mist. Ultimate Strength Super Human Strength The Calculations The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care) All numbers below are based on the Stab attack style with a Rune Scimitar That's 5,000 kills on average with 0% chance to double items. +5% Melee Accuracy Rating and +5% Melee Maximum Hit. Interestingly enough, the Battleaxe is TERRIBLE against Hill Giants at all attack styles when compared to other weapons. #4. The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the Volcanic Cave. I'm assuming that you get experience relative to the damage you do. Auroras provide the player with buffs, enhancing their abilities in combat. Volcanic Cave (and Dragons Den to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This can be found on multiple items and buffs, including: Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1. +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee. you drop fragments for from griffins / pegasus. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! As a rule of thumb, smithed weapon follow this style: When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive. For example, if the player is wearing both an Ancient Sword and a Ring of Blade Echoes, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. Alla varumrken tillhr respektive gare i USA och andra lnder. On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. These 3 monsters drop fragments for the T90 (tier, or level requirement) weapons, high level and powerful weapons that are extremely helpful in completing the following Slayer Area, as well as the Impending Darkness Event. Ranged has three different Attack styles, Accurate, Rapid, and Longrange: In general, Accurate is more effective at low levels, while Rapid is more effective at higher levels. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Scimitar for strength training, sword for attack and defense. This means that a given melee weapon will be most accurate when used in certain styles. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). This can be found on: Lifesteal heals the player for a portion of damage dealt, it does not deal extra damage. Valve Corporation. Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. Avoidable. Enemy Damage Reduction is decreased by a flat 2%, plus an additional 5% if you are using Ranged, Enemy Damage Reduction is decreased by flat -2%, +10% Chance to Double Items in Fishing. Valve Corporation. Protection Defense increases your melee rating, ranged and magic evasion, which reduces the likelihood of melee hitting you, ranged and magical attacks. Avoidable. Arrows can also be acquired though Slayer Resupply. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Prayer, while always useful, can be difficult to level up in the early game, and many players ignore it due to the upkeep required. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). Melee has three attack styles: Stab, Slash, and Block. The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. I also did not do any calculations with the dagger because of how much worse it was in all offensive stats than the Sword (roughly half), even though it was slightly quicker (2.2 vs 2.4). This affects both Magic Accuracy Rating and Magic Evasion Rating. Best weapon for Att/Str/Def training? :: Melvor Idle General Discussions This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. How to train defense? : r/MelvorIdle - reddit The Gold Emerald Ring increases all combat XP gained by 4%. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. Only works on Ores. Make sure to click on the defense attack style instead of atk or str, and battle whatever lets you do the most damage in the least amount of time. A vdjegyek jogos tulajdonosaik az Egyeslt llamokban s ms orszgokban. You enter some of the stats found on the combat page and see which enemies you can or can't idle. Objects that reduce your attack interval: Objects that increase your attack interval: Damage Reduction, or DR, is the most important stat in the game. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. Closer to endgame, the choices become more situational. The Defence skill increases the player's melee, ranged, and magic evasion rating. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style: XP gained is based on damage dealt. The player will be given the choice of a negative modifier, then must complete a series of gauntlets through 4 difficult Slayer Areas, these gauntlets are up to 8 monsters randomly chosen from the pool of available monsters in each area. The higher the number, the better. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. Collect a random standard Gem for each mining action when equipped. The only obstacle on this tier with a net-positive benefit to combat. This allows any item with a "Passive: ____" effect to be equipped in said slot. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. Avoidable. +20% chance to receive Stardust when burning Magic Logs in Firemaking, Passive: +6 Hidden Ranged Level and +5% Ammo Preservation, Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon, Passive: +10% GP From Monsters and +50 GP From Monsters, Passive: +1% Damage Reduction when fighting Ranged enemies with Melee, Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration, Passive: +1% Damage Reduction when fighting Magic enemies with Ranged, Passive: +1% Damage Reduction when fighting Melee enemies with Magic, Passive: 25% chance for Ranged attacks to deal 150% dmg, Passive: +5% Damage Reduction and +10% Attack Interval. A great all-rounder with the primary bonus of additional Damage Reduction. Just did the math. Does not work with Slayer or Alt. sszes Tmk . Melee - Melvor Idle Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. The earliest for most players is the Auto Eat upgrade, purchased in the shop for 1,000k, followed by the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Inherits all Skillcape perks. Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. This can be found on multiple items and buffs, including: Ranged armor and weapons focus on 2 stats: Additionally, Ranged gear also benefits from Ammo Preservation. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. Use scimitar for strength training and sword for att/def. It performs 3 avoidable attacks that deal 100% of your max hit. Maxing 20+ skills has never been more zen. When choosing a proper monster to farm, it is recommended to follow a priority rule: This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. Rarely 2h is a good option, when you're training against things you tend to 1 hit frequently, the 2h will give you a higher chance to 1 hit them with it's larger accuracy and strength bonus, and the longer delay between attacks is mitigated by the game finding a new target. Reflect does NOT reduce the amount of damage taken. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. It will no longer be trivial to use Auto Slayer for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the Perilous Peaks version of Master Tasks. Save the Diamonds for Diamond Luck IV Potions. This section can take anywhere up to about a month or two, and is marked by the completion of, This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). For more information, please see our This page has been accessed 769,172 times. +10% chance to preserve resources when Runecrafting runes. It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks. Master Melvor's many RuneScape-style skills with just a click or a tap.Melvor Idle is a feature-rich, idle/incremental game combining a . When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. I would assume so, but couldn't' see anything relating to it. Avoidable. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. Can be used as the default combat obstacle, the, Damage reduction is great, so is doing more damage and preserving. Use scimitar for strength training and sword for att/def. +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece. The Defence bonus affects all Evasion Ratings. It can make the difference in literal days of grinding. Hi guys, which weapon is best for training these 3 stats? For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source: See Magic/Training for an alternative way to level magic with non-combat Spells. Thanks for the tip. Each phase of the event is the same, with the added dangers of extra negative modifiers and increased base passives. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. from the Volcanic Cave. Cannot be doubled, +100% chance to receive Ash per burn in Firemaking, +100% chance to receive Charcoal per burn in Firemaking. Q: How many times do I need to complete this Event? This guide is written for characters playing the Standard game mode. Ranged strength bonus: Determines your max hit. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. Therefore, it is 'simpler' to complete all 40 tasks while having only Perilous Peaks unlocked, as the only necessity is to meet the DR checkpoints of each monster. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece. This page has been accessed 57,616 times. https://wiki.melvoridle.com/index.php?title=Equipment&oldid=60580, Passive: +10% Lifesteal,+100% Bleed lifesteal and -0.1s Attack Interval, Passive: -1 Prayer Point Cost for Prayers and +10% Chance To Preserve Prayer Points, Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP, -75 Stealth while Thieving, When you pickpocket a unique item gain flat gp equal to 0.5-3x its value, Quantity of logs produced by Woodcutting is doubled, -8% chance to receive Special Items from Fishing, +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. Fighter Amulet works similarly for enemies primarily fought with Melee; Rokken and Hunting Greater Dragon. Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. Both are doubled if you are below 50% Hitpoints. Gear that is more difficult to obtain is usually better. The best two alternatives are: Slayer is crucial to continuing to upgrade your equipment at this point; if it has been neglected, now is nearly the last time to catch up without falling behind. Max. This is most noticeable on Greater Dragons; with the Elder Crown equipped, food use against these enemies drops dramatically. Melee leveling is split across 3 different skills, Attack, Strength, and Defence. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. TL;DR - If you're training Attack, use a Sword. This value is tripled if fighting a Melee Enemy, Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, +4% Damage Reduction when fighting a Dungeon Boss. It's a very useful tool throughout the game. It is impossible to use only one style throughout the game if you wish to complete all content. After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. It cannot be idled. All of these are BiS for the base game, and are still useful and viable in any expansion content: Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing! In the base game, only one item affects the Auto Eat threshold: Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. Auto Eat Tier, along with Hitpoints and Damage Reduction controls what content is accessible without a chance of death. In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles: Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. - This dungeon has a guide at Air God Dungeon/Guide. While the main article has more information, it is recommended to complete the slayer areas in the following order: Because Bane uses the modifiers from the Slayer Area you fight him in, you should always fight him in the Perilous Peaks. Eating either Potatoes or Whale (Perfect) will both keep the player alive as long as they have enough of either. Enemies have -5% Damage Reduction. Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Wearing this around your neck is not recommended. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. Press J to jump to the feed. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. Attack 5 times for 170 damage each (Can miss). Cookie Notice Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab. There is a very high chance this includes you. The only obstacle on this tier with any benefit to combat. Here's an example of the gear required for melee: For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. Reduces the Light, Body and Fire Rune costs of spells by 2 when equipped as an Offhand, and grants access to Tier IV Auroras when equipped. +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. Also, +4% Damage Reduction when at 100% Hitpoints. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in re-rolling for short tasks on the fastest to kill monster. Into the Mist consists of 3 boss phases in a set order, with pauses in between each phase. Attack Speed is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. For Slayer Cyclops paired with the same combat style tablets a safe bet. The Infernal Cores dropped here can be used to upgrade and Ancient Claw into an Infernal Claw, a critical and powerful one-handed Melee weapon. +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Magic has two different Attack styles, Magic and Defensive: In general, Defensive is always the most efficient Attack Style to use, as training Defence with Magic uses the least amount of time and damage while remaining efficient. +3% Farming Yield and -1 seed cost to plant Allotments in Farming. The Superior Skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120. Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn). Requires Level 99 in all Skills except Township to equip. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed.